![]() ![]() ![]() You will only be shown the whole map when you defeat the ice therefore, while you have the choice to go to any Node in the system, not all Nodes will appear on the map. One last thing: if you use this technique to gain access to a CPU, don't freak out when you choose Go To Node and it gives you several choices that don't exist on the map. ![]() You will be able to perform all functions and operate the Node as normal, but notice that the Node on the map will remain gray, since you haven't actually defeated the ice. You will instantly be taken to inside the target Node. Once inside, pause and choose Retreat again. You will be taken back to the previous Node and you should be automatically taken inside. Once there, immediately pause and choose Retreat. Here's what you do: From inside a Node that you have gained access to legitimately, go to the Node you want to enter. It's especially useful for getting through a Node that has really tough ice that you won't be able to defeat, or if the Node has high-level tar ice and you don't want to risk losing your program and/or tripping the alert. But, in all other cases, this will allow you inside whatever Node you want. Also, since it involves retreating, you can't use it on the first Node you come to in a system, or after a CPU hop. In other words, you can't use this on back-to-back Nodes. The drawback is that in order for it to work, you must be coming from a Node that you've been able to legitimately access by defeating the ice. You can think of it as a Sleaze that not only works 100% of the time, but will also allow you inside the Node, instead of simply bypassing it. This is one of the most useful bugs in the game. For pistols especially, 20 clips at a time is plenty anyway. Since enemies dropping clips are very common, you probably wouldn't go through your supply before someone accidentally picked up a clip and ruined the plan. Unfortunately, many things, including picking up dropped clips from the ground, will send the counter back to 20. After your shopping spree, you could then use the Distribute command and end up with all three members carrying way more clips than they're supposed to be able to hold. The ideal strategy would be to trade all the party's clips to one person, then have the other two buy more and keep trading. That is, a person can hold much more than 20 clips, as long as they are traded to him or her. There is a way to escape the 20 per person clip limit by using the Trade command. Voila, now you can watch your shaman with a 2 in Computer get fried by the first ice he comes across. If, for some reason, you want to send someone without a datajack into the Matrix, simply enter the passcode screen with someone who DOES have a datajack, then use C to switch over to the other person before picking your passcode. ![]() This one is simple, albeit not very useful. Note that CHERNOBYL disappears after successful completion of this quest, just in case you wanted to have access to it for a while. Once you have them all, you'll be able to access the UCAS system via the CHERNOBYL passcode. You can also consult the Clue List section for the full text and location of each clue. The exact location of each file will be listed below. If you manage to beat the UCAS system and thwart the corps' attempt to seize power, you will be awarded with 50,000¥ and a congratulatory note from Sega! To get started on this quest, make sure you have a pumped up cyberdeck and a hotshot decker, then jump into the systems and start looking for the info. Once you find all the clues, you will know the passcode in its entirety and will be ready to make one final run. Each file will reveal a little more about the corps' plans, as well as provide a small part of a passcode of some kind. You must enter the networks of the five biggest corps in Seattle-Ares, Aztechnology, Fuchi, Mitsuhama, and Renraku-and download datafiles containing communication among the corps that expose a vicious plot to band together and control industry and government. The first part of the quest is putting the clues together. The CHERNOBYL side quest consists of five clues in the form of datafiles, and a final run against the federal government. This is not really a trick of any kind, but it is easily missed because no part of it is required to beat the game, and you can only find out about it if you spend a long time in the Matrix, hunting around for data more or less at random. 9 Retain Runners for Bodyguard/Courier Runs. ![]()
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